Oh god why am I doing this. This is going to take forever. When it's done, I'll move it into a new thread. Bah. xD
Stuff I still need to do:
-Go into the other 4 types of summoning (at least what I think I know about them...)
-How battles work
-Eh other stuff?
Okay. The first thing you need to know about the game is that there are different types of cards:Monster cards: Are there to hit things and take hits. If you're attacked by a monster and you have none to protect yourself, they'll hit you instead!
Effect Monster Cards: Just like the regular ones, except they're a different colour and have their own effect...
Magic cards: Played during the
main phase of your turn. Has different effects depending on the card.
Trap cards: Set during the
main phase of your turn, played at (almost) any time, after you end your turn. Also has different effects depending on the card.
The game generally has a lot of reading, but you sort of start to recognise a lot of cards as you go.
Next, the way each turn plays out:Draw Phase: The player whose turn it is gets to draw a card. Some traps can be activated, but that's pretty much it.
Standby Phase: If a card mentions having to pay a cost every turn, now's the time to pay up. Otherwise not much else happens here. Some traps. That's about it.
Main Phase (Part 1): You're allowed to summon
one monster, and use/set
as many traps and
magic cards as you like. Simple enough.
Battle Phase: This is the part where
monsters you control are allowed to attack. The monster has to be in attack mode to attack, and it can only attack once a turn.
Main Phase (Part 2): Pretend the battle phase didn't happen. Anything you haven't done in part one you can do here.
End Phase: You end your turn and let the other person have a go. Some cards effects happen here, but yeah. You end your turn.
Summoning monsters:So I mentioned that you can summon one monster a turn in the
main phase. But you can't just summon the most powerful thing you have straight away; the little guys need some love first (and by love, I mean killing th- err I mean sacrifici- I mean tributing them to... something... eh whatever):
Right below the name of the monster card you'll see a number of stars. That's its
level.
If the monster's level is 4 or less, you can just put it out there for free. No questions asked.
If the monster's level is 5 or 6, you'll need to sacrifice one already summoned monster to summon it.
If the monster's level is 7 or more, it takes two.
And that's it for normal summoning. There's also
Fusion Summoning,
Ritual Summoning,
Synchro Summoning and
XYZ Summoning:
- Fusion Summoning involves taking two monsters... and sort of... fusing them together. You need to have the monsters you want to fuse either in your hand or on the field, and use a magic card (The only two cards that'll do it off the top of my head are Polymerisation and Fusion Gate) to do it. Eh, I never use it.
- Synchro Summoning: To do this you're going to need to look at the levels of your monsters. When you synchro summon you will tribute/sacrifice at least one monster with "tuner" in their description, and other non tuner monsters so that the combined level if you add all your sacrifices up equal the monster you want to summon. It's a bit weird. Card games on motorcycles. >.>
- And the other two I haven't got a bloody clue about. If someone knows and feels like editing my post (brett?) then go for it.
Right, battles:Monsters can be placed in two positions, attack (card facing forward) and defence (card side on), and they have stats for how well they do in each position. Only monsters set to attack can attack, though.
If a monster attacks another monster in attack mode, the higher attack value wins. The winner stays alive, the loser dies, and the controller of the loser loses life equal to the difference. So if a monster with 1400 ATK attacked a monster with only 1200 ATK, the one with 1200 will die, and the player controlling that one will lose 1400-1200=200 life.
If a monster attacks another monster in defense mode, it'll be the attackers ATK against the defender's DEF. If the ATK is highest, the defending monster is killed. You don't lose any life, however. If the DEF is highest, noone is killed, but the attacker loses life equal to the difference.
Each player starts with 8000 life. If you run out of points, you lose. That's pretty much all there is to the game. >.>